In The Romantic Wrong, you can walk around as an animated orange humanoid and interact with the occasional thing. The project brief is much more exciting than that—it was meant to be a role playing game that interrogated the functional cliches of the genre: a nameless and speechless protagonist, a player whose identity mixes with that of his avatar, and the obligation to commit violence on others and sometimes giant rats. Also: an unnecessarily huge file size.
Seriously, though, all you need to know is on the RW splash page. I’m still interested in the concept and will probably pick it up again once I own a team of artists, modelers, programmers, and animators as slaves.