Selected Writing

Heaven and Earth

The key to actually completing these game project things is not to be too ambitious, I am told, a lesson that strikes fiction writers full of gall every time they learn it—at least once a month. By early 2007, my ambitious game designs had been trampled by reality frequently enough that I knew making a [...]

The Romantic Wrong

In The Romantic Wrong, you can walk around as an animated orange humanoid and interact with the occasional thing.  The project brief is much more exciting than that—it was meant to be a role playing game that interrogated the functional cliches of the genre: a nameless and speechless protagonist, a player whose identity mixes with [...]